# awesome-glsl **Repository Path**: stlstl/awesome-glsl ## Basic Information - **Project Name**: awesome-glsl - **Description**: :sparkler: Compilation of the best resources to learn programming OpenGL Shaders - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-10-17 - **Last Updated**: 2020-12-20 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # The art of the Shade ## About this list The following is a compilation of the best resources I have found in my way to learn how to program the amazing [GLSL](https://en.wikipedia.org/wiki/OpenGL_Shading_Language). If you are planning to take shaders from a broader aproach you might find [this compilation for webgl](https://github.com/sjfricke/awesome-webgl) or [this one for opengl](https://github.com/eug/awesome-opengl) more useful. ## Contents * [Tutorials](#tutorials) * [Sites](#sites) * [Editors](#editors) * [Articles](#articles) * [Books](#books) * [Tools](#tools) * [People](#people) ## Tutorials * [The book of Shaders](https://thebookofshaders.com/) - Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders. * [CG from Scratch!](http://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-shading/) - Learn Computer Graphics From. * [Tutorial inside Shadertoy](https://www.shadertoy.com/view/Md23DV) - Tutorial Series made inside Shadertoy GLSL editor * [Shader School](https://github.com/stackgl/shader-school) - A workshopper for GLSL shaders and graphics programming * [Shaders Chapter](http://antongerdelan.net/opengl/shaders.html) - Chapter that focuses on shaders with OpenGL * [TyphoonLabs](https://www.opengl.org/sdk/docs/tutorials/TyphoonLabs/) - 5 PDF chapters from Jacobo Rodriguez Villar that go from history to advanced topics. * [Shaders with lwjgl](https://github.com/mattdesl/lwjgl-basics/wiki/Shaders) - 6 brief but comprehensive lessons by Matt DesLauriers * [TutsPlus Series](https://gamedevelopment.tutsplus.com/categories/shaders) - A series of articles featuring implementations with WebGL and live code examples. * [3D Game Shaders For Beginners](https://github.com/lettier/3d-game-shaders-for-beginners) - A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game. ## Sites * [Khronos wiki reference](https://www.khronos.org/opengl/wiki/OpenGL_Shading_Language) - The official wiki that describes in a very formal way how GLSL works. * [Stack.gl](http://stack.gl/) - Site that approaches Shaders from WebGL * [Reddit Beautiful Shaders](https://www.reddit.com/r/shaders/) - General discussion and showcase for shaders. * [Reddit Two Triangles](https://www.reddit.com/r/twotriangles/) - General discussion and showcase for shaders. ## Editors * [Shadertoy](http://shadertoy.com) - Build and share your best shaders with the world and get inspired. * [GLSL Sandbox](http://glslsandbox.com) - Fullscreen editor with preview as the background and galleries. * [GLSLbin](http://glslb.in) - A fragment shader sandbox. * [Vertex Shader Art](https://www.vertexshaderart.com) - Vertex shader's gallery and coding playground. * [ShaderFrog](https://shaderfrog.com/) - Design shaders without writing code. * [Babylon CYOS](https://cyos.babylonjs.com/) - Create Your Own Shader. * [Fragment](http://www.syedrezaali.com/store/fragment-osx-app) - Desktop Application that utilizes GLSL and live coding to allow anyone to create spectacular imagery with math(s)! * [Shdr](http://shdr.bkcore.com/) - An online ESSL (GLSL) shader editor, viewer and validator powered by WebGL. * [PixelShaders](http://pixelshaders.com/) - An Interactive Introduction to Graphics Programming. * [The Force](https://shawnlawson.github.io/The_Force/) - Open Source IDE by Shawn Lawson * [Kick.js Shader Editor](http://www.kickjs.org/tool/shader_editor/shader_editor.html) - Formal Tool the WebGL engine Kick.js * [Shader Gif](https://shadergif.com) - ShaderGif is a free and open source home for art made with code. Make sure not to miss the [gallery](https://shadergif.com/feed). ## Articles * [Intro Three.js](https://www.airtightinteractive.com/2013/02/intro-to-pixel-shaders-in-three-js/) - Introduction to Shaders in Three.js * [Primer:Shaders](https://notes.underscorediscovery.com/shaders-a-primer/) - Brief and comprehensible introduction to shaders. * [WebGL Shaders Intro](https://gamedevelopment.tutsplus.com/tutorials/getting-started-in-webgl-part-1-introduction-to-shaders--cms-26208) - A fliendly introduction. * [Ray Marching](http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/) Jamie Wong gives a great introduction to Ray Marching and Signed Distance Functions ## Books ## Tools * [RenderDoc](https://renderdoc.org/builds) - Stand-alone graphics debugger. * [Shader Designer](https://www.opengl.org/sdk/tools/ShaderDesigner/) - TyphoonLabs' OpenGL Shader Designer * [Synthclipse](http://synthclipse.sourceforge.net/index.html) - Synthclipse is a GLSL shader prototyping tool. * [GLSLViewer](https://github.com/patriciogonzalezvivo/glslViewer) - Live GLSL coding render for MacOS and Linux. * [GLSLScene](https://github.com/jwurzer/glslScene) - Provides an environment for testing and developing GLSL shader programs (Windows). # Videos * [Greg Tatum](https://www.youtube.com/playlist?list=PLxaZqnd-OQM7Y0lfe7h2cjlQAm5O9_6UL) - 5 videos explaining how to implement lighting from scratch in WebGL. * [Steven Wittens](https://www.youtube.com/watch?v=4NkjLWAkYZ8) - Full Stack Fest 2015: The Pixel Factory (Great visuals to gain insights into what's going on with concepts such as UV's, and Rastering) ## People * [Patricio Gonzales Vivo](http://patriciogonzalezvivo.com/) - Main contributor for the magnificent learning site "The book of shaders" * [Íñigo Quílez](http://iquilezles.org/index.html) - Hardcore math applied to computer graphics, one of the best shader makers out there. [ST Profile](https://www.shadertoy.com/user/iq) * [Anatole Drupat (XT95)](http://www.aduprat.com/) - Recognized shader artist with a big trajectory [ST Profile](https://www.shadertoy.com/user/XT95) ## Related Lists * [awesome-webgl](https://github.com/sjfricke/awesome-webgl) - A curated list of awesome WebGL libraries, resources and much more. * [awesome-opengl](https://github.com/eug/awesome-opengl) - A curated list of awesome OpenGL libraries, debuggers and resources. * [awesome-computer-vision](https://github.com/jbhuang0604/awesome-computer-vision) - A curated list of awesome computer vision resources. * [awesome-vulkan](https://github.com/vinjn/awesome-vulkan) - A curated list of awesome Vulkan projects and ecosystem. * [gamedev](https://github.com/ellisonleao/magictools) - A awesome list about game development. * [graphics-resources](https://github.com/mattdesl/graphics-resources) - A list of graphic programming resources.