# TotalWarSimulator **Repository Path**: ghhgjghh/TotalWarSimulator ## Basic Information - **Project Name**: TotalWarSimulator - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: unity - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-04-23 - **Last Updated**: 2024-04-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Total War: AI Total War: AI is a research project of the [Game AI group](https://gaigresearch.github.io/) at Queen Mary University of London. The current objectives are: 1. Reproduce historical battle from the [Total War](https://www.totalwar.com/) games series using the [Unity](https://unity.com/) game engine. 2. Create a dataset of human gameplay data. 3. Reach human level performance using game-industry level of computational power. ## Total War Simulator The Total War simulator in this repository represents the first step of the Total War: AI project. You can try the simulator yourself by downloading the build from the [latest release](https://github.com/MichelangeloConserva/TotalWarSimulator/releases) (only Windows is available at the moment) or you can download the source code and compile it using Unity 2019.4. ### State of the project: - [X] Melee fighting mechanics. - [X] Ranged fighting mechanics. - [X] Cavalry units. - [X] Human control. - [X] AI Python interface using Unity MLAgents toolkit. - [ ] Multiplayer Networking. - [ ] Multiprocessing. - [ ] Heuristic-based AI using a Hierarchical Task Network. ### Version 0.1: ![](Assets/Recordings/TWRelease010.gif) ### Latest screenshots:

Disclaimer: This is not a Creative Assembly product.