# Better7LightingTips **Repository Path**: andersonunity/Better7LightingTips ## Basic Information - **Project Name**: Better7LightingTips - **Description**: Unity实现更佳光照效果的7个小技巧 - **Primary Language**: C# - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 2 - **Created**: 2018-11-22 - **Last Updated**: 2025-01-06 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Scene-Light01 > 使用Enlighten方式烘培 ## 没有烘培时 - 没有勾选RealtimeLighting - 没有勾选Mixed Lighting ![Recordings\000](Recordings/000.png) ## 烘培后 ### 烘培情况1 - 没有勾选RealtimeLighting - 没有勾选Mixed Lighting ![](Recordings/001.png) ### 烘培情况2 - 勾选RealtimeLighting - 没有勾选Mixed Lighting ![](Recordings/101.png) ### 烘培情况3 - 勾选RealtimeLighting - 勾选Mixed Lighting ![](Recordings/111.png) ### 烘培情况4 - 勾选RealtimeLighting - 勾选Mixed Lighting - 环境光强度由1改为1.2 ![](Recordings/111-1.2.png) # Scene-Light02 > 两侧灯光使用的是自发光材质 ## 材质.GI = Realtime,环境光=1 ![](Recordings/RealtimeEmission-1.png) - ## 材质.GI = Realtime,环境光=0 ![](Recordings/RealtimeEmission-1-0.png) ## 材质.GI = Baked ![Recordings\BakedEmission-1](Recordings/BakedEmission-1.png) ##球体的MeshRenderer配置,注意中间球体与两侧球体的差别 ![Recordings\MeshRenderer-RealtimeUVs](Recordings/MeshRenderer-RealtimeUVs.png) #